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Merge remote-tracking branch 'origin/internal-merge' into imgui
2 parents b6560b6 + e32a5ee commit f0fa308

66 files changed

Lines changed: 987 additions & 437 deletions

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assets/data/editors/layouts/stage/characterEditScreen.xml

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}
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char.name = posName;
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function saveXY(name:String, x:UINumericStepper, y:UINumericStepper) {
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button.xml.remove(name + "");
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button.xml.remove(name + "x");
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button.xml.remove(name + "y");
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if(x.value == y.value)
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button.xml.set(name, x.value);
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else {
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button.xml.set(name + "x", x.value);
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button.xml.set(name + "y", y.value);
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}
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}
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if (!StringTools.startsWith(char.name, "NO_DELETE_"))
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button.xml.set("name", char.name);
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saveXY("", xStepper, yStepper);
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button.xml.set("camxoffset", camxStepper.value);
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button.xml.set("camyoffset", camyStepper.value);
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saveXY("scale", scaleXStepper, scaleYStepper);
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saveXY("scroll", scrollXStepper, scrollYStepper);
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button.xml.set("zoomfactor", zoomFactorStepper.value);
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button.xml.set("alpha", alphaStepper.value);
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button.xml.set("angle", angleStepper.value);
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button.xml.set("skewx", skewXStepper.value);
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button.xml.set("skewy", skewYStepper.value);
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button.xml.remove("flip");
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button.xml.remove("flipX");
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button.xml.set("flip", flipXCheckbox.checked);
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}
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</exec>
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</window>

assets/data/editors/layouts/stage/spriteEditScreen.xml

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button.xml.set(name, value);
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}
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// TODO: remove old attributes to prevent possible errors
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// button.xml.remove();
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button.xml.set("name", nameTextBox.label.text);
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button.xml.set("sprite", spriteTextBox.label.text);
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button.xml.set("x", xStepper.value);

assets/images/editors/folder.png

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assets/languages/en/Editors.xml

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<group name="ChartEditor">
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<group name="CharterSelection" prefix="charterSelection.">
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<str id="desc">Select a song to modify the charts from.</str>
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<str id="acceptFolder">Press ACCEPT to edit this folder.</str>
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<str id="desc-folder">Select a song to modify the charts from in {0}</str>
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<str id="acceptSong">Press ACCEPT to choose a difficulty to edit.</str>
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<str id="acceptVariation">Press ACCEPT to choose a song variation to edit.</str>
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<str id="acceptDifficulty">Press ACCEPT to edit the chart for the selected difficulty.</str>
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<str id="newTypeface">New Typeface</str>
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<str id="newTypefaceDesc">Press ACCEPT to create a new typeface.</str>
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<str id="desc">Select a typeface to edit</str>
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<str id="desc-folder">Select a typeface to edit in {0}</str>
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<str id="acceptFolder">Press ACCEPT to edit this folder.</str>
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<group name="Warnings" prefix="warnings.">
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<str id="notImplemented-title">New Typeface: Feature Not Implemented!</str>
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<str id="acceptStage">Press ACCEPT to edit this stage.</str>
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<str id="newStage">New Stage</str>
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<str id="acceptNewStage">Press ACCEPT to create a new stage.</str>
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<str id="acceptFolder">Press ACCEPT to edit this folder.</str>
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<str id="desc-folder">Select a stage to edit in {0}</str>
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</group>
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<group name="StageEditor" prefix="stageEditor.">

assets/languages/en/Options.xml

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<str id="framerate-desc">Pretty self explanatory, isn't it?</str>
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<str id="framerate-unlimited">Unlimited</str>
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<str id="fpsCounter-name">FPS Counter</str>
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<str id="fpsCounter-desc">If checked, displays the Framerate and Memory counter in the top left.</str>
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<str id="fpsAdvanced-name">More Options</str>
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<str id="fpsAdvanced-desc">Use this menu to toggle the debug info categories on the FPS counter.</str>
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<str id="flashingMenu-name">Flashing Menu</str>
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<str id="flashingMenu-desc">If unchecked, will disable menu flashing when you select an option in the Main Menu, and other flashes will be slower.</str>
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<str id="gpuOnlyBitmaps-name">VRAM-Only Sprites</str>
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<str id="gpuOnlyBitmaps-desc">If checked, will only store the bitmaps in the GPU, freeing a LOT of memory (EXPERIMENTAL). Turning this off will consume a lot of memory, especially on bigger sprites. If you aren't sure, leave this on.</str>
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</group>
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<group name="AppearanceOptionsFramerate" prefix="Advanced.">
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<str id="fpsCounterConductor-name">Show Conductor Info</str>
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<str id="fpsCounterConductor-desc">If checked, will display information relating to the conductor on the debug FPS Counter menu.</str>
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<str id="fpsCounterFlixel-name">Show Flixel Info</str>
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<str id="fpsCounterFlixel-desc">If checked, will display information relating to Flixel on the debug FPS Counter menu.</str>
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<str id="fpsCounterSystem-name">Show System Info</str>
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<str id="fpsCounterSystem-desc">If checked, will display information relating to your system on the debug FPS Counter menu.</str>
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<str id="fpsCounterAssets-name">Show Assets Tree Info</str>
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<str id="fpsCounterAssets-desc">If checked, will display information relating to the assets tree on the debug FPS Counter menu.</str>
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<str id="fpsCounterStats-name">Show Stats Info</str>
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<str id="fpsCounterStats-desc">If checked, will Fuck idk</str>
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</group>
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</group>
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<group name="GameplayOptions" prefix="GameplayOptions.">
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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-->
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<TextureAtlas imagePath="credits.png" width="1174" height="508">
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<SubTexture name="credits basic0000" x="722" y="342" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0001" x="722" y="342" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0002" x="722" y="342" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0003" x="724" y="5" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0004" x="724" y="5" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0005" x="724" y="5" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0006" x="724" y="122" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0007" x="724" y="122" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits basic0008" x="724" y="122" width="445" height="112" frameX="-0" frameY="-0" frameWidth="445" frameHeight="112"/>
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<SubTexture name="credits white0000" x="5" y="5" width="714" height="164" frameX="-0" frameY="27" frameWidth="714" frameHeight="165"/>
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<SubTexture name="credits white0001" x="5" y="342" width="712" height="161" frameX="-1" frameY="25" frameWidth="714" frameHeight="165"/>
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<SubTexture name="credits white0002" x="5" y="174" width="713" height="163" frameX="-0" frameY="25" frameWidth="714" frameHeight="165"/>
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</TextureAtlas>
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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-->
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<TextureAtlas imagePath="donate.png" width="2968" height="164">
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<SubTexture name="donate basic0000" x="1627" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0001" x="1627" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0002" x="1627" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0003" x="2074" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0004" x="2074" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0005" x="2074" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0006" x="2521" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0007" x="2521" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate basic0008" x="2521" y="5" width="442" height="114" frameX="-0" frameY="-0" frameWidth="443" frameHeight="114"/>
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<SubTexture name="donate white0000" x="1088" y="5" width="534" height="152" frameX="-1" frameY="-0" frameWidth="537" frameHeight="155"/>
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<SubTexture name="donate white0001" x="547" y="5" width="536" height="154" frameX="-0" frameY="-1" frameWidth="537" frameHeight="155"/>
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<SubTexture name="donate white0002" x="5" y="5" width="537" height="154" frameX="-0" frameY="-0" frameWidth="537" frameHeight="155"/>
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</TextureAtlas>
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