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49 lines (46 loc) · 1.28 KB
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/*******************************************************************************
* O P E N T S
*******************************************************************************
* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright 2025 Electronic Arts Inc.
* Copyright 2026 OpenTS contributors
*
* Contains material derived from Electronic Arts source code.
* Modified by OpenTS contributors, 2026.
* EA's GPLv3 Section 7 additional terms and supplemental warranty
* disclaimers apply; see LICENSE.md.
******************************************************************************/
#include "always.h"
#include "_mission.h"
/***********************************************************************************************
** Unit order names. These names correspond to the player selectable orders
** a unit can have. The system initiated orders have no use for the ASCII name
** associated, but they are listed here for completeness sake.
*/
char const * Missions[MISSION_COUNT] = {
"Sleep",
"Attack",
"Move",
"QMove",
"Retreat",
"Guard",
"Sticky",
"Enter",
"Capture",
"Harvest",
"Area Guard",
"Return",
"Stop",
"Ambush",
"Hunt",
"Unload",
"Sabotage",
"Construction",
"Selling",
"Repair",
"Rescue",
"Missile",
"Harmless",
"Open",
"Patrol",
};