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Copy path_mixfile.cpp
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50 lines (45 loc) · 1.54 KB
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/*******************************************************************************
* O P E N T S
*******************************************************************************
* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright 2025 Electronic Arts Inc.
* Copyright 2026 OpenTS contributors
*
* Contains material derived from Electronic Arts source code.
* Modified by OpenTS contributors, 2026.
* EA's GPLv3 Section 7 additional terms and supplemental warranty
* disclaimers apply; see LICENSE.md.
******************************************************************************/
#include "always.h"
#include "_mixfile.h"
#include "vector.h"
/***************************************************************************
** This holds the theater specific mixfiles.
*/
DynamicVectorClass<MFCD *> ExpandMix;
DynamicVectorClass<MFCD *> ExpandSideMix;
DynamicVectorClass<MFCD *> ExpandSpeechMix;
MFCD * MultiMix = NULL;
MFCD * MarbleMix = NULL;
MFCD * GameMix = NULL;
MFCD * TheaterData = NULL;
MFCD * TheaterDat = NULL;
MFCD * IsometricTheaterData = NULL;
MFCD * MoviesMix = NULL;
MFCD * ScoresMix = NULL;
MFCD * MainMix = NULL;
MFCD * ConquerMix = NULL;
MFCD * CacheMix = NULL;
MFCD * LocalMix = NULL;
MFCD * MapsMix = NULL;
MFCD * SpeechMix = NULL;
MFCD * SoundsMix = NULL;
MFCD * Sounds01Mix = NULL;
MFCD * Scores01Mix = NULL;
MFCD * SideCMix = NULL;
MFCD * SideNCMix = NULL;
MFCD * SideCDMix = NULL;
#if defined(_DEMO) || defined(_DEBUG)
DynamicVectorClass<MFCD *> MapsMixLocal;
DynamicVectorClass<MFCD *> MoviesMixLocal;
#endif