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24 lines (20 loc) · 954 Bytes
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/*******************************************************************************
* O P E N T S
*******************************************************************************
* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright 2025 Electronic Arts Inc.
* Copyright 2026 OpenTS contributors
*
* Contains material derived from Electronic Arts source code.
* Modified by OpenTS contributors, 2026.
* EA's GPLv3 Section 7 additional terms and supplemental warranty
* disclaimers apply; see LICENSE.md.
******************************************************************************/
#include "always.h"
#include "_rand.h"
#include "random.h"
/***************************************************************************
** This is the source of the random numbers used in the game. This controls
** the game logic and thus must be in sync with any networked machines.
*/
Random2Class NonCriticalRandomNumber;